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Ghost of tsushima nature background just not too much color and it fits with like a ghost

Welcome to Morgans's Portfolio

AKA. @cookiesyndrom or Kizaru

Imu

This is where I show some of the work I’ve done in Roblox (scripting, building, ui).

You can call me Morgan.
I’ve been using Roblox studio for around 6 years now, with about 3 years of scripting + ui experience.
I mainly focus on gameplay systems and making them feel smooth, not just “working”.
I also try to keep my scripts clean and organized so they’re easy to work with later on.



just to mention, what’s shown here isn’t even all of my work (not even 75%),
these are mostly examples of what i can do.

Scripting Pastwork

MOVEMENT + STAMINA SYSTEM

Sprinting and dashing drains stamina. Stamina regenerates and has a bar next to the player’s torso.

Skill Stat Editor 
Cooldown increases/decreases Power & Speed

Perfect Parry
For my own game

Fall damage system with height based damage press Q mid air to roll and avoid fall damage

NPCs back off and smoothly look at you when you get close

Full Gifting System with Notifications

Includes server-sided scripting to prevent Exploits and Duplicating

Full Movement System Custom Rig
Client InputDetector, MovementController, ActionController, StateManager, Animations, SwimController

Building Pastwork

Here, you can find Piece's building work in Roblox.

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There is a lot more past-work, just gonna take too long!

V

Ui Design Pastwork

Here, you can find Piece's interface design work in Roblox.

Full Main Menu Showcase on @ZenitalStudios (Youtube)

IN-GAME MENU UI

SIMULATOR QUICK UI

OLD COMMISSIONS

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Note: There is way more UI Past-work from me.

CHECK OUT @ZENITALSTUDIOS ON YOUTUBE IF YOU WOULD LIKE TO SEE OLD COMBAT + MOVEMENT SYSTEMS I MADE (INCLUDES PARRIES, DASHING, AI NPCS AND MORE!)

DM for more Past-Work.

@cookiesyndrom on Discord

@03x408 on Roblox

My work is legit with proof.

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